Small Town: Tadlehave

Tadlehave

Tadlehave
Example Sylvin architecture.
StateSylvanian Empire
ProvenceKobian Kingdom
Sub ProvenceWhitesummer Dutchy
RegionKǟyzufke-frot Holt
Founded1342
Community LeaderLord Theddu Dargie
Area3 km2 (1 mi2)
Average Yearly Temp12°C (53°F)
Average Elevation754 m (2473 ft)
Average Yearly Precipitation223 cm/y (87 in/y)
Population846
Population Density282 people per km2 (846 people per mi2)
Town AuraAugury
Naming
Native nameTadlehave
Pronunciation/tadlehave /
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Tadlehave (/tadlehave / [Translation Unavailable]) is a subtropical Small Town located in Whitesummer Dutchy, Kobian Kingdom, within the Sylvanian Empire.

The name Tadlehave is derived from the Sylvin language, as Tadlehave was founded by Mlèbê Willis Lord, who was culturaly Sylvin.

Climate

Tadlehave has a yearly average temperature of 12°C (53°F), with its average temperature during the summer being a cool 12°C (53°F) and its average temperature during the winter being a cool 12°C (53°F). Tadlehave receives an average of 223 cm/y (87 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Tadlehave covers an area of nearly 3 km2 (1 mi2), and an average elevation of 754 m (2473 ft) above sea level.

Overview

Tadlehave was founded durring the early 14th century in summer of the year 1342, by Mlèbê Willis Lord. The establishment of Tadlehave was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Tadlehave 's construction back out of the project. Mlèbê Willis Lord pushed on reguardles, and Tadlehave was finished, but starts off as a terible place to live.

Tadlehave was built using the conventions of Sylvin durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Tadlehave is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Tadlehave is buildings are arranged arround a single narrow packed earth mainstreet with many smaller streets branching off of it which gives the town a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The town rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. The town's millitarily questionable fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

A look around Tadlehave has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes. Regardless, you do not feel it would be wise to remain in Tadlehave long.

Civic Infrastructure

Tadlehave has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Tadlehave .

Tadlehave has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Tadlehave has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tadlehave has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Tadlehave 's public wards, blessings, and other arcane systems.

Tadlehave has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Tadlehave has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Tadlehave 's garrison was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

In Tadlehave there are unidentifiable people in the fog, but it seems to be okay.

The Devil Dog near Tadlehave are known to be almost tame, such that they can be put to domestic use.

Tadlehave 's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves line dance to channel Wild Magic energies of tier 1 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 2
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3400 m2
    • Cattle and Similar Creatures: 211
    • Poultry: 2538
    • Swine: 169
    • Sheep: 8
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 84

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 1
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 1
  • Candlemakers: 2
  • Carpenters: 2
  • Clothmakers: 2
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 1
  • Farrier: 4
  • Glassworkers: 3
  • Gunsmiths: 1
  • Hatters: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 1
  • Soap and Tallow Workers: 2
  • Tailors: 5
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 3
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 4
  • Barbers: 3
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 1
  • Gamekeepers: 1
  • Hairdressers: 2
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 4
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 1
  • Long Haul Couriers: 1
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 1
  • Miners: 1
  • Oilmen and Polishers: 1
  • Postmen: 1
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 2
  • Watercarriers: 1
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 1
  • Educators: 2
  • Engineers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 1
  • Exorcist: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 4
  • Monks, Monastic: 2
  • Monks, Civic: 2
  • Historian, Oral: 2
  • Policemen, Sheriffs, etc.: 1
  • Priests: 3
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 2

Cottage Industries

  • Brewers: 2
  • Comfort Services: 2
  • Jaminators: 3
  • Needleworkers: 2
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 2
  • Weaver: 1

Artists

  • Bards: 1
  • Musicians: 2
  • Wood Carvers: 2
  • Writers: 2

Produce Industries

  • Butter Churners: 2
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

222 of Tadlehave 's population work within a Foundational Occupation.

599 of Tadlehave 's population do not work in a formal occupation, but do contribute to the local economy. 25 (3%) are noncontributers.

Points of Interest

Many of Tadlehave ’s structures date back to the ancient past and a long-vanished culture. They have unique architectural traits, perhaps being made of some strange substance or with uncanny qualities. The locals find them too useful or too durable to destroy, but the buildings often have unpleasant little surprises in their under-explored corners, and there may be greater structures still buried by long ages beneath Tadlehave ’s streets.

Tadlehave has a substantial mill pond located a short distance from town.

POI

History

The the a crystal of Conjuration, an a crystal imbued with great amounts of Conjuration energies was created near Tadcastle by in time immemorial, reportedly some time during the late 2nd century.

History